![]() In 1996, Chris left Origin to found Digital Anvil, a company dedicated to further blurring the lines between games and movies. Wing Commander IV used real sets to create movie sequences that were indistinguishable from a blockbuster film. ![]() For Wing Commander III, Roberts directed live actors in sequences filmed in Hollywood. Wing Commander II introduced voice acting and motion-capture action sequences. Boasting unparalleled cinematic qualities and visceral gameplay, Wing Commander won the hearts of a generation of gamers by letting them star in their own ‘interactive movie.’įrom 1990 to 1996, Chris developed the series with that goal in mind. Wing Commander told the story of a galactic war between the human Confederation and the cat-like Kilrathi Empire. In 1990, he changed the face of gaming with Wing Commander, a breakout hit in every sense of the word. where he published the best-selling Times of Lore. Chris sold his first computer game at age 13, and by the time he was 19 he had developed three #1 hits in his native U.K. ![]() Check back soon to learn more about the people who made Wing Commander, Freelancer… and who are still creating worlds!Ĭhris Roberts is best known for his genre-defining Wing Commander franchise, a game series which set increasingly higher bars for interactivity, storytelling and cutting-edge technology with each iteration. This is the first in a series of updates which will introduce you to the men and women behind the games.
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